1. Falcon Talons [Level 3]
- All humanoid enemies [Flying Swallow > Izuna drop]
- Werewolves, Purple fiends, Golden fiends, Red Dragon fiends [Direction+Y attack cuts off limbs very readily, leaving enemies open to OTs]
- Normal Bats, Ghost Fish [XXX attack is quick enough to deal with them]
- Genshin [Direction+X XXXX causes him to flinch]
- Zedonius form 1 [XXYY worked fairly well on him]
- Alexei [Flying Swallow + Y upon landing worked well]
- Volf [Flying Swallow, Direction+X if you land behind him after FS]
2. Dragon Sword [Level 2]
- Red Serpents, Grey Serpents, Dogs, Bat fiends [Flying Swallow]
3. Eclipse Scythe [Level 3]
- Centaurs, Spider fiends, Zedonius 2, Elizabet 1 & 2, Dagra Dai, Archfiend Reborn [Jump + XXYYY]- 4 Legged Pink Crab fiend [3 double charged UT's]
- Mech fiends [1 double charged UT > OT]
- Red fish [UT]
4. Kasuri-Gama
- Skeleton bugs, Pill bugs, Ghost bugs [UT]
5. Incendiary Shurikens
- Ranged enemies- Skull worms in acid room [Flying bird flip allows you to throw 2 at a time]
- Bugs
- Red Serpents, Grey Serpents
- Black dragon/bat fiends
- Fiends [Takes off limbs]
- Armadilos [Aim for their head]
6. Bow [Autoaim is essential]
- Ranged enemies
- Black dragon/bat fiends [Jump and shoot, it takes 3 shots, 1 double charged shot or 1 charged shot and 1 normal shot. Kill a few and use the essence to chain ET them]
- Chapter 9 Skull Worm boss [Stay in a side a cave and hit it with charged bow shots]
- Chapter 5 Water Dragon boss [Stay on the extreme left or right of the platform so that you have room to avoid the water attack by dashing to the other end. If he shoots those white needles, jump and press X with the Falcon Talons to avoid damage or just block to take alittle damage]
- Archfiend phase 1- Gray flying mechs in Chapter 9
7. Gatling Spear Gun
- Jelly fish
- Red Serpents, Grey Serpents
- Gray flying mechs in Chapter 9 [If you are low on health, go underwater and let the gun auto aim, this takes very long but you are 100% immune to any damage]
- Red fish
8. Art of the Piercing Void
- Line up a row of enemies and this is normally an instant kill
- Chapter 10 stairs
- 3 hits kills Spider fiends
- Useful in Chapter 13 against enemies in a straight, narrow room
- Dragon/bat Boss of chapter 9 takes alot of damage from this
9. Art of the Phoenix
- Stuns enemies
- Causes some damage in boss fights
- Protects against the blue skulls in Archfiend phase 1
10. Art of the Windblades
- Crowd control
- Useful in the Chapter 11 "epic" battle with alot of ninjas and 6 Spider fiends
11. Invincibility Frames [Use to avoid Incendiary Shuriken Damage]
- Furious wind
- Jumping on enemies heads-
Flying Swallow- Izuna Drop
- Falcon Talons [Direction+Y]
- Guilotiline throw
- OT
- UT
- ET
- Dash
12. Lives of the Thousand Gods
- Save them for Chapter 11, don't save 4 of them for Chapter 14 and struggle with a short life bar. I use all of my LOTTG on Chapter 11 because the later Chapters are much easier
- Use as full heals
13. Spirit of the Devils
- Save the 2nd one for the Chapter 11 "epic" fight
14. Save Points
- Save after every 1 or 2 encounters if you did not waste too much resources and have at least 3/5 HP
- Running from battles and saving before it disappears makes certain enemies disappear (You have to reload sometimes to make enemies disappear)
15. Running
- Know when to run because some fights are not worth your resources
16. Cutscenes
- Triggering cutscenes makes enemies disappear